![]() ![]() Lords of the Fallen arguably wears its influences on its sleeve more overtly than most, though it would be unfair to say that this reboot of the 2014 game is merely following in the footsteps of the Dark Souls series. ![]() Hexworks studio head Saul Gascon discusses the process of building a parallel world that instills vulnerability.Ī player character from Lords of the Fallen stares down creatures in a dark fantasy world. Nearly two decades later, we've yet to see either a follow up or a brand new Star Wars RPG, at least not a singleplayer one, despite the fact that the licence has grown into an uncontrollable beast under Disney.Įxecutive producer and studio head Saul Gascon explains the parallel world of Umbral on Gamedeveloper: Creating Lords of the Fallen's parallel world of Umbral With only a year and change between this and the first KOTOR, you could have been forgiven for assuming that a golden age of Star Wars RPGs was upon us, but it wasn't meant to be. Despite being pushed out the door far too soon, the complex, philosophical yarn spun by Obsidian lifted it above the usual Star Wars fare, exploring the setting and the nebulous concept of the Force in a way that had never really been attempted before. It's already made the best D&D videogame, so why not adapt the Star Wars TTRPG?Ī whopping 19 years ago last week, Obsidian and LucasArts released Knights of the Old Republic 2 - a rough, unfinished romp around the Star Wars galaxy. PC Gamer thinks Larian should make a Star Wars RPG: I've never wanted anything more than for Larian to make a Star Wars RPG in the vein of Baldur's Gate 3 ![]()
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